move_detect/edge/detectors/fall.py

105 lines
3.7 KiB
Python

from dataclasses import dataclass
from edge.tracking import Track
from edge.geometry import (
torso_angle_deg, head_below_hips, core_visible, visible_count, normalize,
)
@dataclass
class FallConfig:
falling_angle: float = 45.0
fallen_angle: float = 70.0
aspect_ratio: float = 1.25
height_collapse: float = 0.35 # baseline 대비 남은 높이 비율(이 값 미만이면 급붕괴)
prone_confirm_s: float = 3.0
no_motion_s: float = 10.0
motion_thr: float = 0.02 # 정규화 관절변위 임계
min_conf: float = 0.5
min_visible: int = 10
@dataclass
class _State:
name: str = "STANDING"
baseline_height: float | None = None
prone_since: float | None = None
still_since: float | None = None
fall_emitted: bool = False
no_motion_emitted: bool = False
class FallDetector:
def __init__(self, cfg: FallConfig):
self.cfg = cfg
self._states: dict[int, _State] = {}
def _prone(self, kps, bbox, st: _State) -> tuple[bool, dict]:
angle = torso_angle_deg(kps)
ar = bbox.aspect
remaining = 1.0
if st.baseline_height:
remaining = bbox.height / st.baseline_height
prone = (
angle > self.cfg.fallen_angle
or ar > self.cfg.aspect_ratio
or remaining < self.cfg.height_collapse # 높이 급붕괴(정면/후면 낙상)
or head_below_hips(kps)
)
return prone, {"torso_angle": round(angle, 1),
"aspect_ratio": round(ar, 2),
"height_remaining": round(remaining, 2)}
def _displacement(self, track: Track) -> float:
if len(track.frames) < 2:
return 1.0
a, b = track.frames[-2], track.frames[-1]
h = b.bbox.height or 1.0
d = sum(((p.x - q.x) ** 2 + (p.y - q.y) ** 2) ** 0.5
for p, q in zip(a.keypoints, b.keypoints)) / len(b.keypoints)
return normalize(d, h)
def update(self, track: Track, now: float) -> tuple[str | None, dict]:
st = self._states.setdefault(track.track_id, _State())
f = track.latest
kps, bbox = f.keypoints, f.bbox
# 신뢰도 게이트
if not core_visible(kps, self.cfg.min_conf) or visible_count(kps) < self.cfg.min_visible:
return None, {}
prone, meta = self._prone(kps, bbox, st)
# incident 비활성일 때만 baseline(정상 키높이) 갱신 = incident 중 freeze
if st.name == "STANDING" and not prone:
st.baseline_height = bbox.height
if not prone:
if st.name in ("FALLING", "FALLEN", "NO_MOTION"):
self._states[track.track_id] = _State(baseline_height=bbox.height)
return "recover", {}
st.prone_since = None
return None, {}
# prone 상태
if st.prone_since is None:
st.prone_since = now
st.name = "FALLING"
if now - st.prone_since >= self.cfg.prone_confirm_s and not st.fall_emitted:
st.name = "FALLEN"
st.fall_emitted = True
st.still_since = now
return "fall", meta
# FALLEN 이후 미동 감시
if st.fall_emitted:
if self._displacement(track) < self.cfg.motion_thr:
if st.still_since is None:
st.still_since = now
elif now - st.still_since >= self.cfg.no_motion_s and not st.no_motion_emitted:
st.name = "NO_MOTION"
st.no_motion_emitted = True
return "no_motion", {**meta, "immobility_s": round(now - st.still_since, 1)}
else:
st.still_since = None
return None, {}