- P2-6 tracking: global greedy IoU matching (all pairs, best overlap first) replaces track-iteration-order greedy, so a crossing worker's box can no longer be stolen by whichever track came first. Any track in a contended match (person overlapping 2 tracks, or track overlapping 2 persons) is reported via tracker.ambiguous(); run_once resets its detector + smoother state so FALLEN/baseline/immobility never ride an id swap onto the wrong person. A genuinely fallen worker re-confirms within prone_confirm_s. - P2-7 fall: STANDING -> FALLING now requires sustained prone (falling_confirm_s, 1.0s). One prone-looking frame (a bend, a bbox glitch) no longer arms the ghost detector's CRITICAL if the person then leaves. FALLEN / no_motion timing is unchanged (keyed off prone_since). - P2-8 app: run_once feeds the engine and smoothers only tracks re-detected this tick; a track coasting inside max_age with a frozen frame is no-data, so prone-confirm / no-motion / immobility timers cannot accrue on stale data. Re-detection still confirms the fall (dropout pauses evidence). TDD: 7 new tests verified failing on the pre-fix code (git stash), then 203 passed / 2 skipped (hardware) with the fixes.
129 lines
6.1 KiB
Python
129 lines
6.1 KiB
Python
from dataclasses import dataclass
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from edge.tracking import Track
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from edge.geometry import (
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torso_angle_deg, head_below_hips, core_visible, visible_count,
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track_displacement,
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)
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@dataclass
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class FallConfig:
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falling_angle: float = 45.0
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fallen_angle: float = 70.0
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aspect_ratio: float = 1.25
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height_collapse: float = 0.35 # baseline 대비 남은 높이 비율(이 값 미만이면 급붕괴)
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prone_confirm_s: float = 3.0
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falling_confirm_s: float = 1.0 # STANDING→FALLING에 요구되는 지속 prone (P2-7)
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no_motion_s: float = 10.0
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motion_thr: float = 0.25 # per-second normalized joint speed (units/s); MOTION_THR env
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min_conf: float = 0.5
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min_visible: int = 10
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recover_grace_s: float = 1.0 # 사고 상태에서 회복 판정까지 요구되는 지속 비-prone 시간
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@dataclass
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class _State:
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name: str = "STANDING"
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baseline_height: float | None = None
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prone_since: float | None = None
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still_since: float | None = None
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fall_emitted: bool = False
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no_motion_emitted: bool = False
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not_prone_since: float | None = None
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class FallDetector:
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def __init__(self, cfg: FallConfig):
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self.cfg = cfg
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self._states: dict[int, _State] = {}
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def forget(self, track_id: int) -> None:
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self._states.pop(track_id, None)
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def _prone(self, kps, bbox, st: _State, kp_ok: bool) -> tuple[bool, dict]:
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ar = bbox.aspect
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remaining = 1.0
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if st.baseline_height:
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remaining = bbox.height / st.baseline_height
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# bbox cues need NO keypoints — a fallen person is wide-and-short, or their bbox height
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# collapsed. These stay live even when the pose model has lost confidence (occluded /
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# on the floor), which is exactly when a fall must not be missed.
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prone = ar > self.cfg.aspect_ratio or remaining < self.cfg.height_collapse
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angle = torso_angle_deg(kps)
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# keypoint cues only when the keypoints are actually trustworthy, else they are noise.
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if kp_ok:
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prone = prone or angle > self.cfg.fallen_angle or head_below_hips(kps)
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return prone, {"torso_angle": round(angle, 1),
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"aspect_ratio": round(ar, 2),
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"height_remaining": round(remaining, 2)}
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def update(self, track: Track, now: float) -> tuple[str | None, dict]:
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st = self._states.setdefault(track.track_id, _State())
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f = track.latest
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kps, bbox = f.keypoints, f.bbox
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# Confidence gate — no longer a blanket early-return (that disabled fall/no_motion/
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# ghost for the occluded person on the ground). It now only decides whether the
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# KEYPOINT-based cues are trustworthy; the bbox cues always run.
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kp_ok = core_visible(kps, self.cfg.min_conf) and visible_count(kps) >= self.cfg.min_visible
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prone, meta = self._prone(kps, bbox, st, kp_ok)
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# incident 비활성일 때만 baseline(정상 키높이) 갱신 = incident 중 freeze. Only trust a
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# confident standing frame for the baseline so a bad low-conf bbox can't corrupt it.
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if st.name == "STANDING" and not prone and kp_ok:
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st.baseline_height = bbox.height
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if not prone:
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if st.name in ("FALLING", "FALLEN", "NO_MOTION"):
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# Only a CONFIDENT non-prone frame may recover an active incident. A low-conf
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# (kp_ok False) frame's bbox-only "not prone" reading is untrusted: occlusion of
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# a still-fallen worker must FREEZE the incident, not run the recovery countdown
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# on noise. Freezing also protects baseline_height below (only seeded here, when
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# kp_ok holds, so a bad low-conf bbox can't corrupt the next fall's collapse cue).
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if not kp_ok:
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# Occlusion PAUSES recovery — it must not count toward the grace window. Reset
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# so recovery requires a FRESH, continuous run of confident non-prone frames;
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# otherwise a confident frame at t0 plus a lone confident frame after a long
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# low-conf gap would recover instantly on wall-clock elapsed alone.
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st.not_prone_since = None
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return None, {}
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# 단일 튐(noisy) 프레임만으로 CRITICAL 사고를 즉시 취소하지 않도록
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# recover_grace_s만큼 지속된 (신뢰) 비-prone을 요구한다.
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if st.not_prone_since is None:
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st.not_prone_since = now
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return None, {}
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if now - st.not_prone_since >= self.cfg.recover_grace_s:
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self._states[track.track_id] = _State(baseline_height=bbox.height)
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return "recover", {}
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return None, {}
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st.prone_since = None
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return None, {}
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# prone 상태 (재-prone 프레임은 대기 중인 recover 유예를 취소)
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st.not_prone_since = None
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if st.prone_since is None:
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st.prone_since = now
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# FALLING은 위험 상태다: 이 상태로 트랙이 사라지면 ghost가 CRITICAL을 무장한다.
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# 단 한 프레임의 prone(굽힘·bbox 튐)으로 들어가지 않도록 지속 prone을 요구한다.
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if st.name == "STANDING" and now - st.prone_since >= self.cfg.falling_confirm_s:
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st.name = "FALLING"
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if now - st.prone_since >= self.cfg.prone_confirm_s and not st.fall_emitted:
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st.name = "FALLEN"
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st.fall_emitted = True
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st.still_since = now
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return "fall", meta
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# FALLEN 이후 미동 감시
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if st.fall_emitted:
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if track_displacement(track) < self.cfg.motion_thr:
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if st.still_since is None:
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st.still_since = now
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elif now - st.still_since >= self.cfg.no_motion_s and not st.no_motion_emitted:
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st.name = "NO_MOTION"
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st.no_motion_emitted = True
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return "no_motion", {**meta, "immobility_s": round(now - st.still_since, 1)}
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else:
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st.still_since = None
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return None, {}
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