The PHP app runs on Cafe24 shared web hosting -- calling it 'cloud' was misleading. Renames the directory, the edge client module, and every doc/script/identifier that used the term. - cloud/ -> server/ (incl. server/deploy/build_cafe24_package.sh paths) - edge/cloudclient.py -> edge/serverclient.py, CloudClient -> ServerClient - cloud/docs/cloud-deploy.md -> server/docs/server-deploy.md - CLOUD_* env/config keys -> SERVER_* - tests renamed to match Tests: PHP 109 pass (4 skipped), pytest 167 pass. dist/ regenerated.
224 lines
8.6 KiB
JavaScript
224 lines
8.6 KiB
JavaScript
/**
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* Zone editor: canvas-based polygon drawing for camera zones.
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* - Click the canvas to add points to the polygon currently being drawn.
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* - Choose a level (warning/restricted/pinch), then Save -> POST /api/zones.
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* - "Load" fetches existing zones for the camera via GET /api/zones/{camera}
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* and redraws them; each has a Delete button -> POST /api/zones/{id}/delete.
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* - If a `?snapshot={uuid}` query param is present, that image (served via
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* the authenticated /snap/{uuid} proxy) is drawn as the canvas background;
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* otherwise the canvas keeps its plain dark backdrop.
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*
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* XSS-safe: all dynamic text is set via textContent, never innerHTML.
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*/
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(function () {
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'use strict';
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// Mount prefix: '' at the web root, '/move_detect' when the app shares a www/ with another
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// site. Injected by src/View/layout.php from the server's SCRIPT_NAME.
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var B = window.APP_BASE || '';
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var canvas = document.getElementById('zone-canvas');
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if (!canvas) return;
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var ctx = canvas.getContext('2d');
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var deviceInput = document.getElementById('device-id');
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var cameraInput = document.getElementById('camera-id');
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var levelSelect = document.getElementById('zone-level');
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var loadBtn = document.getElementById('zone-load-btn');
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var clearBtn = document.getElementById('zone-clear-btn');
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var saveBtn = document.getElementById('zone-save-btn');
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var listEl = document.getElementById('zone-list');
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var statusEl = document.getElementById('zone-status');
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var LEVEL_STYLE = {
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warning: { stroke: '#eab308', label: '경고' },
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restricted: { stroke: '#dc2626', label: '제한' },
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pinch: { stroke: '#a855f7', label: '협착' }
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};
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var backgroundImage = null;
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var existingZones = []; // [{zone_id, level, points: [[x,y],...]}]
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var currentPoints = []; // in-progress polygon being drawn
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var csrfToken = null;
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function setStatus(msg) {
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statusEl.textContent = msg;
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}
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function loadCsrfToken() {
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return fetch(B + '/api/csrf', { headers: { Accept: 'application/json' } })
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.then(function (res) { return res.ok ? res.json() : null; })
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.then(function (data) { if (data && data.token) csrfToken = data.token; })
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.catch(function () { /* save/delete will fail with 403 if the token is missing */ });
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}
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// WIRE CONTRACT: zone polygons are stored NORMALIZED (0..1 of the image), so the edge can
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// compare them against a foot point normalized by the camera's own resolution regardless of
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// how big the camera is. On this canvas we draw in canvas pixels, so convert at the two wire
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// boundaries only: denormalize on load (here), normalize on save (saveZone).
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function parsePolygon(zone) {
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try {
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var pts = JSON.parse(zone.polygon_json || '[]');
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if (!Array.isArray(pts)) return [];
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return pts.map(function (p) {
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return [p[0] * canvas.width, p[1] * canvas.height];
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});
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} catch (e) {
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return [];
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}
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}
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function drawPolygon(points, strokeStyle, label, closed) {
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if (points.length === 0) return;
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ctx.strokeStyle = strokeStyle;
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ctx.fillStyle = strokeStyle;
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ctx.lineWidth = 2;
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ctx.beginPath();
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ctx.moveTo(points[0][0], points[0][1]);
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for (var i = 1; i < points.length; i++) ctx.lineTo(points[i][0], points[i][1]);
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if (closed && points.length > 2) ctx.closePath();
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ctx.stroke();
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points.forEach(function (p) {
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ctx.beginPath();
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ctx.arc(p[0], p[1], 3, 0, Math.PI * 2);
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ctx.fill();
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});
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if (label) {
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ctx.font = '14px sans-serif';
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ctx.fillText(label, points[0][0] + 6, points[0][1] - 6);
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}
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}
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function redraw() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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if (backgroundImage) {
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ctx.drawImage(backgroundImage, 0, 0, canvas.width, canvas.height);
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}
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existingZones.forEach(function (z) {
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var style = LEVEL_STYLE[z.level] || { stroke: '#9ca3af', label: z.level };
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drawPolygon(z.points, style.stroke, style.label, true);
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});
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var current = LEVEL_STYLE[levelSelect.value] || { stroke: '#38bdf8', label: '' };
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drawPolygon(currentPoints, current.stroke, currentPoints.length ? '편집중' : '', false);
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}
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function renderZoneList() {
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listEl.textContent = '';
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existingZones.forEach(function (z) {
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var li = document.createElement('li');
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var style = LEVEL_STYLE[z.level] || { label: z.level };
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var label = document.createElement('span');
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label.textContent = style.label + ' (' + z.points.length + '점)';
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li.appendChild(label);
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var del = document.createElement('button');
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del.type = 'button';
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del.textContent = '삭제';
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del.addEventListener('click', function () { deleteZone(z.zone_id); });
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li.appendChild(del);
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listEl.appendChild(li);
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});
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}
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function loadBackground(uuid) {
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if (!uuid) { backgroundImage = null; redraw(); return; }
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var img = new Image();
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img.onload = function () { backgroundImage = img; redraw(); };
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img.onerror = function () { backgroundImage = null; redraw(); };
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img.src = B + '/snap/' + encodeURIComponent(uuid);
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}
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function loadZones() {
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var camera = cameraInput.value.trim();
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if (!camera) { setStatus('카메라 ID를 입력하세요.'); return; }
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setStatus('불러오는 중...');
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fetch(B + '/api/zones/' + encodeURIComponent(camera), { headers: { Accept: 'application/json' } })
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.then(function (res) {
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if (res.status === 401) { window.location.href = B + '/login'; return null; }
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if (!res.ok) throw new Error('load_failed:' + res.status);
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return res.json();
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})
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.then(function (data) {
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if (!data) return;
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existingZones = (data.zones || []).map(function (z) {
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return { zone_id: z.zone_id, level: z.level, points: parsePolygon(z) };
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});
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currentPoints = [];
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renderZoneList();
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redraw();
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setStatus('구역 ' + existingZones.length + '개를 불러왔습니다.');
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})
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.catch(function () { setStatus('불러오기에 실패했습니다.'); });
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}
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function saveZone() {
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var camera = cameraInput.value.trim();
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var device = deviceInput.value.trim();
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if (!camera) { setStatus('카메라 ID를 입력하세요.'); return; }
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if (currentPoints.length < 3) { setStatus('폴리곤 점을 3개 이상 클릭하세요.'); return; }
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setStatus('저장 중...');
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fetch(B + '/api/zones', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json', 'X-Csrf-Token': csrfToken || '' },
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body: JSON.stringify({
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device_id: device,
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camera_id: camera,
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level: levelSelect.value,
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// Normalize canvas pixels -> 0..1 of the image (the edge un-normalizes with the
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// camera's own resolution). See the parsePolygon contract note above.
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polygon: currentPoints.map(function (p) {
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return [p[0] / canvas.width, p[1] / canvas.height];
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})
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})
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})
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.then(function (res) {
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if (res.status === 401) { window.location.href = B + '/login'; return null; }
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if (!res.ok) throw new Error('save_failed:' + res.status);
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return res.json();
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})
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.then(function (data) {
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if (!data) return;
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currentPoints = [];
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setStatus('저장되었습니다.');
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loadZones();
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})
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.catch(function () { setStatus('저장에 실패했습니다.'); });
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}
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function deleteZone(zoneId) {
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fetch(B + '/api/zones/' + encodeURIComponent(zoneId) + '/delete', {
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method: 'POST',
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headers: { 'X-Csrf-Token': csrfToken || '' }
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})
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.then(function (res) {
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if (res.status === 401) { window.location.href = B + '/login'; return; }
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if (!res.ok) throw new Error('delete_failed:' + res.status);
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loadZones();
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})
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.catch(function () { setStatus('삭제에 실패했습니다.'); });
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}
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canvas.addEventListener('click', function (evt) {
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var rect = canvas.getBoundingClientRect();
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var scaleX = canvas.width / rect.width;
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var scaleY = canvas.height / rect.height;
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var x = Math.round((evt.clientX - rect.left) * scaleX);
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var y = Math.round((evt.clientY - rect.top) * scaleY);
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currentPoints.push([x, y]);
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redraw();
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});
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levelSelect.addEventListener('change', redraw);
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loadBtn.addEventListener('click', loadZones);
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clearBtn.addEventListener('click', function () { currentPoints = []; redraw(); setStatus('현재 폴리곤을 지웠습니다.'); });
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saveBtn.addEventListener('click', saveZone);
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var params = new URLSearchParams(window.location.search);
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if (params.get('camera')) cameraInput.value = params.get('camera');
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if (params.get('device')) deviceInput.value = params.get('device');
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loadBackground(params.get('snapshot'));
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loadCsrfToken();
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if (cameraInput.value) loadZones();
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})();
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