fall._states, immobility._still_since/_fired, zone._inside_since/_fired, and engine._last_emit were never pruned when a track was lost (ghost already pruned via on_lost). On a 24/7 edge device this is unbounded growth as track IDs keep incrementing. Add forget(track_id) to FallDetector, ImmobilityWatchdog, and ZoneIntrusionDetector (drops that track's per-track keys/sets). EventEngine.forget(track_id) calls each sub-detector's forget and removes _last_emit cooldown keys whose tuple's second element is that track_id (covers FALL/NO_MOTION/IMMOBILITY/zone/GHOST — GHOST keys are (GHOST, track_id) after FIX 4). EventEngine.process now calls self.forget(tr.track_id) for every track in lost_tracks after emitting, since ghost.on_lost already consumed that track's ghost-relevant state at the top of process(). app.py run_once already calls pool.forget(tr.track_id) for lost tracks as part of FIX 1, completing the cleanup chain (smoother pool + detector state + dedup cache). Tests: tests/test_engine.py adds test_forget_prunes_state_on_lost — fires a FALL event, then passes the track as lost, and asserts engine._last_emit no longer has that track's keys and fall._states no longer has the track id.
64 lines
2 KiB
Python
64 lines
2 KiB
Python
from dataclasses import dataclass
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from edge.tracking import Track
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from edge.models import L_ANKLE, R_ANKLE
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def point_in_polygon(x: float, y: float, poly: list[tuple[float, float]]) -> bool:
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inside = False
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n = len(poly)
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j = n - 1
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for i in range(n):
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xi, yi = poly[i]
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xj, yj = poly[j]
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if ((yi > y) != (yj > y)) and (x < (xj - xi) * (y - yi) / ((yj - yi) or 1e-9) + xi):
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inside = not inside
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j = i
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return inside
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@dataclass(frozen=True)
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class Zone:
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zone_id: str
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level: str # "warning" | "restricted"
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polygon: list # list[tuple[float,float]]
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@dataclass
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class ZoneConfig:
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debounce_s: float = 0.75
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class ZoneIntrusionDetector:
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def __init__(self, zones: list[Zone], cfg: ZoneConfig):
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self.zones = zones
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self.cfg = cfg
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self._inside_since: dict[tuple[int, str], float] = {}
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self._fired: set[tuple[int, str]] = set()
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def forget(self, track_id: int) -> None:
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self._inside_since = {k: v for k, v in self._inside_since.items() if k[0] != track_id}
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self._fired = {k for k in self._fired if k[0] != track_id}
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def _foot(self, track: Track) -> tuple[float, float]:
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kps = track.latest.keypoints
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a, b = kps[L_ANKLE], kps[R_ANKLE]
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return ((a.x + b.x) / 2, (a.y + b.y) / 2)
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def active_zone_ids(self, track_id: int) -> set:
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return {z for (tid, z) in self._inside_since if tid == track_id}
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def update(self, track: Track, now: float) -> list[dict]:
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fx, fy = self._foot(track)
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out = []
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for zone in self.zones:
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key = (track.track_id, zone.zone_id)
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if point_in_polygon(fx, fy, zone.polygon):
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start = self._inside_since.setdefault(key, now)
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if now - start >= self.cfg.debounce_s and key not in self._fired:
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self._fired.add(key)
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out.append({"zone_id": zone.zone_id, "level": zone.level})
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else:
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self._inside_since.pop(key, None)
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self._fired.discard(key)
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return out
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