Three keypoint-trust hardening fixes that reuse the codebase's existing "visible" confidence convention (no new tuning knobs): - P2-9 zone.py: _foot averaged both ankles unconditionally, so a hallucinated ankle (conf~0, often pinned to (0,0)) dragged the foot point into or out of a zone. Now averages only ankles with conf >= 0.2 and falls back to the bbox bottom-centre when neither is trustworthy. - P2-11 geometry.py: head_below_hips used the NOSE regardless of confidence. Now returns False when the nose is below the visibility threshold, so an unconfident/hallucinated nose can't fire the head-below-hips fall cue. The confident-nose path is unchanged (test_fall.py stays green). - P2-10 movenet_pose.py: the CPU MoveNet fallback is single-person, so at a multi-worker site every worker but one is silently invisible to fall/zone/ghost detection. Construction now logs a loud startup WARNING pointing to the Hailo backend. Tests: test_zone (bbox fallback), test_geometry (low-conf nose), and test_movenet_pose (caplog warning). Full python suite: 157 passed, 2 skipped. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019Xmn8KZWqiQUguEMRtn6rW
82 lines
3 KiB
Python
82 lines
3 KiB
Python
import math
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from edge.models import (
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Keypoint, BBox, NOSE, L_SHOULDER, R_SHOULDER, L_HIP, R_HIP, CORE_JOINTS,
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)
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def _mean(points: list[tuple[float, float]]) -> tuple[float, float]:
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n = len(points)
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return (sum(p[0] for p in points) / n, sum(p[1] for p in points) / n)
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def com(keypoints: list[Keypoint]) -> tuple[float, float]:
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pts = [(keypoints[i].x, keypoints[i].y) for i in CORE_JOINTS]
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return _mean(pts)
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def _shoulder_center(kps: list[Keypoint]) -> tuple[float, float]:
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return _mean([(kps[L_SHOULDER].x, kps[L_SHOULDER].y),
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(kps[R_SHOULDER].x, kps[R_SHOULDER].y)])
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def _hip_center(kps: list[Keypoint]) -> tuple[float, float]:
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return _mean([(kps[L_HIP].x, kps[L_HIP].y),
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(kps[R_HIP].x, kps[R_HIP].y)])
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def torso_angle_deg(keypoints: list[Keypoint]) -> float:
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"""몸통(어깨중심→엉덩이중심) 벡터가 수직축과 이루는 각. 0=수직, 90=수평."""
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sx, sy = _shoulder_center(keypoints)
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hx, hy = _hip_center(keypoints)
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vx, vy = hx - sx, hy - sy
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# 수직축(0,1) 대비 편차. 위/아래 무관하게 |성분| 사용.
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return math.degrees(math.atan2(abs(vx), abs(vy))) if (vx or vy) else 0.0
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def head_below_hips(keypoints: list[Keypoint], nose_thr: float = 0.2) -> bool:
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# Only trust the nose if the model is confident about it. An unconfident nose (commonly
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# hallucinated at (0,0) / a frame corner) would otherwise assert — or silently suppress —
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# this fall cue on data we don't trust. Same 'visible' gate as visible_count().
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nose = keypoints[NOSE]
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if nose.conf < nose_thr:
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return False
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_, hy = _hip_center(keypoints)
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return nose.y > hy
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def visible_count(keypoints: list[Keypoint], thr: float = 0.2) -> int:
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return sum(1 for k in keypoints if k.conf >= thr)
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def core_visible(keypoints: list[Keypoint], thr: float = 0.5) -> bool:
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return all(keypoints[i].conf >= thr for i in CORE_JOINTS)
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def height_of(bbox: BBox) -> float:
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return bbox.height
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def normalize(value: float, bbox_height: float) -> float:
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return value / bbox_height if bbox_height else 0.0
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def track_displacement(track) -> float:
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"""Mean per-keypoint SPEED between the last two frames: displacement normalized by bbox
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height AND by elapsed time (per second). Without the time term the value scales with the
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frame rate, so the same physical stillness reads as 'moving' at low fps and 'still' at
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high fps — flipping immobility/no_motion with the daemon's actual (load-dependent) fps.
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Returns 1.0 (moving/unknown) with <2 frames or a non-positive dt.
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NOTE: motion_thr in FallConfig/ImmobilityConfig is now a per-SECOND threshold; its default
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predates this change and should be re-tuned on device."""
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if len(track.frames) < 2:
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return 1.0
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a, b = track.frames[-2], track.frames[-1]
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dt = b.t - a.t
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if dt <= 0:
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return 1.0
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h = b.bbox.height or 1.0
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d = sum(((p.x - q.x) ** 2 + (p.y - q.y) ** 2) ** 0.5
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for p, q in zip(a.keypoints, b.keypoints)) / len(b.keypoints)
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return normalize(d, h) / dt
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