4개 관점 병렬 감사 후 각 발견을 반증 시도해 확정. 반증된 4건은 감사 문서에 REFUTED 로 남겼다(히트맵 왜곡·에스컬레이션 전파·스트림 필터 고정·설정 미배선). CRITICAL 2건 — 둘 다 이번 기능이 만든 회귀다: R3-1 dispatch_alerts.php 의 장치 건전성 단계가 try 밖에 있었다. 이 단계만 move_devices·move_device_metrics 를 읽는데 통보 경로는 그 두 표를 건드리지 않는다 — 즉 마이그레이션 미적용·커넥션 한도·lock timeout 이 원래대로면 정상 발송됐을 실행을 통째로 죽인다. 원인이 지속형이라 매분 반복되고 콘솔은 멀쩡해 보인다. 1·2단계를 각각 격리했고, 3단계의 exit(1) 도 없앴다 — 거기 도달하는 예외는 저장소 장애이고 4단계 재시도가 바로 그것에서 회복하려고 존재한다. R3-2 간헐 고장에 감지기가 양방향으로 무너졌다. edge/daemon.py:105 는 성공 프레임 하나에 streak 를 지워 cameras_erroring 를 0 으로 되돌린다. 정상 표본 하나로 저하 구간을 끊으니 (a) 두 시간 고장에도 sustain 을 못 넘어 아무것도 못 올리고 (b) 끊긴 구간마다 새 앵커가 생겨 6시간에 54건을 쏟아냈다. 엣지 낙상 감지기의 recover_grace_s 와 같은 규율로 짧은 정상을 흡수하고, uuid 에 재고지 버킷을 더해 주기당 1건으로 묶었다(같은 입력 ≤7건). 기존 16개 테스트가 전부 단조 시퀀스라 이 결함이 CI를 통과했다 — 그래서 플래핑·폭주·회복·미래시각 테스트를 추가했다. HIGH 5건: 센티넬이 메일·웹훅으로 회사 밖에 나갔고(라벨을 app.js 에만 넣은 것이 원인), 사건 상세 링크로 존재하지 않는 카메라에 구역을 저장할 수 있었고, 인제스트가 센티넬을 예약값으로 안 막아 엣지가 그 camera_id 로 올린 진짜 낙상이 화면에서 더 안 보이게 됐고, BUILD-INFO 가 릴리스 이전 커밋을 가리켰고, 실제 자격증명 파일이 납품 폴더 안에 있었다. 값이 흩어진 것이 센티넬 결함의 근본 원인이라 단일 출처를 만들었다: App\DeviceScope(서버) + assets/device-scope.js(프런트) + PdoEventRepository 의 NOT_DEVICE SQL 조각. 셋이 어긋나면 DeviceScopeTest 가 잡는다. MEDIUM 7건: 카메라별 집계 3곳 제외, 설정 점검 오판정, 개선조치 대상 거부, 라벨 CSV 제외, 낡은 지표로 판정 금지, 미래 시각 표본 제거, 죽은 노드 재고지. 검증: phpunit 250 passed (신규 10) · pytest 는 dist 재생성 후 확인. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EBjuR7DW6PNNMows4KnbYU
537 lines
24 KiB
JavaScript
537 lines
24 KiB
JavaScript
/**
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* Zone editor: canvas-based polygon drawing for camera zones.
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* - Click the canvas to add points to the polygon currently being drawn.
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* - Choose a level (warning/restricted/pinch), then Save -> POST /api/zones.
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* - "Load" fetches existing zones for the camera via GET /api/zones/{camera}
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* and redraws them; each has a Delete button -> POST /api/zones/{id}/delete.
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* - "현재 화면 불러오기" fetches the camera's newest snapshot uuid via
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* GET /api/cameras/{camera}/latest-snapshot and draws it as the canvas
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* background, so zones are drawn over what the camera actually sees.
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* - A `?snapshot={uuid}` query param does the same for one specific image
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* (the event-detail page links here that way); otherwise the canvas keeps
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* its plain dark backdrop.
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*
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* XSS-safe: all dynamic text is set via textContent, never innerHTML.
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*/
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(function () {
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'use strict';
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// Mount prefix: '' at the web root, '/move_detect' when the app shares a www/ with another
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// site. Injected by src/View/layout.php from the server's SCRIPT_NAME.
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var B = window.APP_BASE || '';
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var canvas = document.getElementById('zone-canvas');
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if (!canvas) return;
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var ctx = canvas.getContext('2d');
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var deviceInput = document.getElementById('device-id');
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var cameraInput = document.getElementById('camera-id');
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var levelSelect = document.getElementById('zone-level');
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var loadBtn = document.getElementById('zone-load-btn');
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var frameBtn = document.getElementById('zone-frame-btn');
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var clearBtn = document.getElementById('zone-clear-btn');
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var saveBtn = document.getElementById('zone-save-btn');
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var listEl = document.getElementById('zone-list');
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var statusEl = document.getElementById('zone-status');
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var ruleMinInput = document.getElementById('rule-min-workers');
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var ruleMaxInput = document.getElementById('rule-max-workers');
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var ruleDwellInput = document.getElementById('rule-max-dwell');
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var heatmapBtn = document.getElementById('heatmap-btn');
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var heatmapDaysInput = document.getElementById('heatmap-days');
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// Zone styling stays inside the app's severity ramp (app.css --warn/--crit/--high). The old
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// table used a raw #a855f7 for 협착 — a purple that appears nowhere else in the product — and
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// drew every zone as a bare 2px outline, which disappears against a real factory frame. Each
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// level now carries a translucent FILL plus a stroke, and 협착 is separated by a dashed
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// stroke rather than by an alien hue: shape does the work colour was being stretched to do.
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var LEVEL_STYLE = {
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warning: { stroke: '#b7820a', fill: 'rgba(183,130,10,.16)', label: '경고', dash: null },
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restricted: { stroke: '#dc2626', fill: 'rgba(220,38,38,.16)', label: '제한', dash: null },
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pinch: { stroke: '#e2560c', fill: 'rgba(226,86,12,.18)', label: '협착', dash: [9, 5] }
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};
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var DRAFT_STYLE = { stroke: '#0b6b7a', fill: 'rgba(11,107,122,.14)', label: '편집중', dash: [5, 4] };
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var backgroundImage = null;
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var existingZones = []; // [{zone_id, level, points: [[x,y],...]}]
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var currentPoints = []; // in-progress polygon being drawn
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var csrfToken = null;
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var heatmapOn = false;
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var heatmapPoints = []; // [{x, y, severity}] normalized 0..1 (same space as zones)
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var heatmapLayer = null; // offscreen canvas, rebuilt when points change
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function setStatus(msg) {
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statusEl.textContent = msg;
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}
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function loadCsrfToken() {
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return fetch(B + '/api/csrf', { headers: { Accept: 'application/json' } })
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.then(function (res) { return res.ok ? res.json() : null; })
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.then(function (data) { if (data && data.token) csrfToken = data.token; })
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.catch(function () { /* save/delete will fail with 403 if the token is missing */ });
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}
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// WIRE CONTRACT: zone polygons are stored NORMALIZED (0..1 of the image), so the edge can
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// compare them against a foot point normalized by the camera's own resolution regardless of
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// how big the camera is. On this canvas we draw in canvas pixels, so convert at the two wire
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// boundaries only: denormalize on load (here), normalize on save (saveZone).
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function parsePolygon(zone) {
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try {
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var pts = JSON.parse(zone.polygon_json || '[]');
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if (!Array.isArray(pts)) return [];
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return pts.map(function (p) {
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return [p[0] * canvas.width, p[1] * canvas.height];
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});
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} catch (e) {
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return [];
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}
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}
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function drawPolygon(points, style, label, closed) {
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if (points.length === 0) return;
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ctx.save();
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ctx.beginPath();
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ctx.moveTo(points[0][0], points[0][1]);
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for (var i = 1; i < points.length; i++) ctx.lineTo(points[i][0], points[i][1]);
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if (closed && points.length > 2) ctx.closePath();
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// Fill first so the stroke sits on top of its own tint.
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if (closed && points.length > 2 && style.fill) {
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ctx.fillStyle = style.fill;
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ctx.fill();
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}
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ctx.strokeStyle = style.stroke;
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ctx.lineWidth = 2.5;
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ctx.lineJoin = 'round';
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if (style.dash) ctx.setLineDash(style.dash);
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ctx.stroke();
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ctx.setLineDash([]);
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// Vertex handles: white-cored so they stay visible on both a bright floor and a dark shadow.
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points.forEach(function (p) {
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ctx.beginPath();
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ctx.arc(p[0], p[1], 4, 0, Math.PI * 2);
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ctx.fillStyle = '#ffffff';
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ctx.fill();
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ctx.lineWidth = 2;
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ctx.strokeStyle = style.stroke;
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ctx.stroke();
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});
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if (label) drawLabelChip(label, points[0][0], points[0][1], style.stroke);
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ctx.restore();
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}
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// A plain fillText label vanished into whatever the camera happened to be looking at.
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// Draw it on its own solid chip so the level is legible over any frame.
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function drawLabelChip(text, x, y, bg) {
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ctx.save();
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ctx.font = '600 13px system-ui, sans-serif';
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ctx.textBaseline = 'middle';
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var padX = 7, h = 20;
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var w = ctx.measureText(text).width + padX * 2;
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var cx = Math.min(Math.max(x + 8, 2), canvas.width - w - 2);
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var cy = Math.min(Math.max(y - 14, h / 2 + 2), canvas.height - h / 2 - 2);
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ctx.fillStyle = bg;
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if (ctx.roundRect) {
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ctx.beginPath();
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ctx.roundRect(cx, cy - h / 2, w, h, 5);
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ctx.fill();
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} else {
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ctx.fillRect(cx, cy - h / 2, w, h);
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}
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ctx.fillStyle = '#ffffff';
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ctx.fillText(text, cx + padX, cy);
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ctx.restore();
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}
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// ---- 위험 히트맵 오버레이 -------------------------------------------------------
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// Density of everything this camera detected (incidents AND near-misses) over the window,
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// drawn as additive radial blots UNDER the zone polygons. Severity weighs the alpha:
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// a cluster of near-misses reads lighter than one confirmed fall at the same spot.
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var HEAT_STYLE = {
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critical: { color: '220,38,38', alpha: 0.34 },
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high: { color: '220,38,38', alpha: 0.26 },
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warning: { color: '217,119,6', alpha: 0.18 },
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info: { color: '37,99,235', alpha: 0.11 }
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};
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function buildHeatmapLayer() {
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var layer = document.createElement('canvas');
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layer.width = canvas.width;
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layer.height = canvas.height;
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var lctx = layer.getContext('2d');
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var radius = Math.round(canvas.width * 0.03); // ~29px at 960: a footprint, not a pin
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heatmapPoints.forEach(function (p) {
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var s = HEAT_STYLE[p.severity] || HEAT_STYLE.info;
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var x = Math.min(1, Math.max(0, p.x)) * layer.width;
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var y = Math.min(1, Math.max(0, p.y)) * layer.height;
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var g = lctx.createRadialGradient(x, y, 0, x, y, radius);
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g.addColorStop(0, 'rgba(' + s.color + ',' + s.alpha + ')');
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g.addColorStop(1, 'rgba(' + s.color + ',0)');
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lctx.fillStyle = g;
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lctx.fillRect(x - radius, y - radius, radius * 2, radius * 2);
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});
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return layer;
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}
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function loadHeatmap() {
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var camera = cameraInput.value.trim();
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if (!camera) { setStatus('카메라를 먼저 선택하세요.'); return; }
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var days = Math.max(1, Math.min(90, parseInt(heatmapDaysInput && heatmapDaysInput.value, 10) || 30));
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setStatus('히트맵을 불러오는 중...');
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fetch(B + '/api/heatmap/' + encodeURIComponent(camera) + '?days=' + days,
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{ headers: { Accept: 'application/json' } })
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.then(function (res) {
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if (res.status === 401) { window.location.href = B + '/login'; return null; }
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if (!res.ok) throw new Error('heatmap_failed:' + res.status);
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return res.json();
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})
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.then(function (data) {
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if (!data) return;
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heatmapPoints = data.points || [];
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heatmapLayer = buildHeatmapLayer();
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redraw();
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setStatus(heatmapPoints.length
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? '최근 ' + data.days + '일 감지 ' + heatmapPoints.length + '건을 표시합니다.'
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: '최근 ' + data.days + '일 동안 좌표가 기록된 감지가 없습니다.');
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})
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.catch(function () { setStatus('히트맵을 불러오지 못했습니다.'); });
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}
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function toggleHeatmap() {
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heatmapOn = !heatmapOn;
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if (heatmapBtn) heatmapBtn.setAttribute('aria-pressed', heatmapOn ? 'true' : 'false');
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if (heatmapOn) loadHeatmap();
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else { heatmapLayer = null; heatmapPoints = []; redraw(); setStatus('히트맵을 껐습니다.'); }
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}
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function redraw() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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if (backgroundImage) {
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ctx.drawImage(backgroundImage, 0, 0, canvas.width, canvas.height);
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}
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if (heatmapOn && heatmapLayer) {
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ctx.drawImage(heatmapLayer, 0, 0);
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}
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existingZones.forEach(function (z) {
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var style = LEVEL_STYLE[z.level] || { stroke: '#626a79', fill: 'rgba(98,106,121,.14)', label: z.level, dash: null };
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drawPolygon(z.points, style, style.label, true);
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});
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drawPolygon(currentPoints, DRAFT_STYLE, currentPoints.length ? DRAFT_STYLE.label : '', false);
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if (!backgroundImage && !existingZones.length && !currentPoints.length) drawCanvasHint();
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}
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// An empty black rectangle told the operator nothing about what to do with it.
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function drawCanvasHint() {
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ctx.save();
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ctx.fillStyle = 'rgba(255,255,255,.5)';
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ctx.font = '500 15px system-ui, sans-serif';
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ctx.textAlign = 'center';
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ctx.fillText('① 왼쪽에서 카메라를 고르고 "카메라 화면을 배경으로"를 누르세요.',
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canvas.width / 2, canvas.height / 2 - 10);
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ctx.fillText('② 그다음 이 위를 클릭해 구역 폴리곤을 그립니다.',
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canvas.width / 2, canvas.height / 2 + 16);
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ctx.restore();
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}
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// Occupancy rules the operator typed (dwell in MINUTES on screen, seconds on the wire).
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// Only filled fields are sent; an empty form means "no rules" and stores NULL.
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function rulesFromInputs() {
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var rules = {};
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var minW = parseInt(ruleMinInput && ruleMinInput.value, 10);
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var maxW = parseInt(ruleMaxInput && ruleMaxInput.value, 10);
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var dwellMin = parseInt(ruleDwellInput && ruleDwellInput.value, 10);
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if (minW > 0) rules.min_workers = minW;
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if (maxW > 0) rules.max_workers = maxW;
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if (dwellMin > 0) rules.max_dwell_s = dwellMin * 60;
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return rules;
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}
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function rulesLabel(z) {
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var r;
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try { r = JSON.parse(z.rules_json || 'null') || {}; } catch (e) { return ''; }
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var parts = [];
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if (r.min_workers) parts.push('최소 ' + r.min_workers + '인');
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if (r.max_workers) parts.push('최대 ' + r.max_workers + '인');
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if (r.max_dwell_s) parts.push('체류 ' + Math.round(r.max_dwell_s / 60) + '분');
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return parts.length ? ' · ' + parts.join(' · ') : '';
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}
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function renderZoneList() {
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listEl.textContent = '';
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if (existingZones.length === 0) {
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var none = document.createElement('li');
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none.className = 'zone-empty';
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none.textContent = '이 카메라에 저장된 구역이 없습니다.';
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listEl.appendChild(none);
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return;
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}
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existingZones.forEach(function (z) {
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var li = document.createElement('li');
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li.className = 'zone-item lv-' + z.level;
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var label = document.createElement('span');
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label.className = 'zone-item-label';
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var swatch = document.createElement('span');
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swatch.className = 'zone-swatch';
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swatch.setAttribute('aria-hidden', 'true');
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// Inline colour is the ONE place a raw hex belongs: it must match what the canvas drew.
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swatch.style.background = (LEVEL_STYLE[z.level] || {}).fill || 'transparent';
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swatch.style.borderColor = (LEVEL_STYLE[z.level] || {}).stroke || '#626a79';
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label.appendChild(swatch);
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label.appendChild(document.createTextNode(
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(LEVEL_STYLE[z.level] || { label: z.level }).label + ' (' + z.points.length + '점)' + rulesLabel(z)));
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li.appendChild(label);
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// Two-step delete. A zone is what makes 침입 alarms fire; it takes minutes to draw and
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// the server has no restore. A single unconfirmed click was the least reversible action
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// in the product and also the cheapest one to trigger by accident.
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var del = document.createElement('button');
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del.type = 'button';
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del.className = 'zone-del';
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del.textContent = '삭제';
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var armed = false, armTimer = null;
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del.addEventListener('click', function () {
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if (!armed) {
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armed = true;
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del.classList.add('is-armed');
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del.textContent = '정말 삭제?';
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setStatus('한 번 더 누르면 이 구역이 삭제됩니다. 되돌릴 수 없습니다.');
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armTimer = setTimeout(function () {
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armed = false; del.classList.remove('is-armed'); del.textContent = '삭제';
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}, 4000);
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return;
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}
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if (armTimer) clearTimeout(armTimer);
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deleteZone(z.zone_id);
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});
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li.appendChild(del);
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listEl.appendChild(li);
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});
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}
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// --- 장치 · 카메라 선택기 ---------------------------------------------------------
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// The editor used to demand two free-text ids the operator had to remember, while the
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// events console already knew both. Devices come from /api/devices; the cameras under each
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// device are derived from the events they have reported (there is no camera registry).
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// A camera that has never sent an event cannot appear here, which is what the manual
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// fallback in the view is for.
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var deviceSelect = document.getElementById('device-select');
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var cameraSelect = document.getElementById('camera-select');
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var manualBox = document.getElementById('zone-manual');
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var camerasByDevice = {};
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function option(value, text) {
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var o = document.createElement('option');
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o.value = value;
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o.textContent = text;
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return o;
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}
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|
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function fillCameraSelect(deviceId) {
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if (!cameraSelect) return;
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cameraSelect.textContent = '';
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var cams = camerasByDevice[deviceId] || [];
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if (!deviceId) { cameraSelect.appendChild(option('', '장치를 먼저 선택하세요')); return; }
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|
if (cams.length === 0) {
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cameraSelect.appendChild(option('', '이 장치가 보고한 카메라 없음'));
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return;
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}
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cameraSelect.appendChild(option('', '카메라를 선택하세요'));
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cams.forEach(function (c) { cameraSelect.appendChild(option(c, c)); });
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}
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|
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function applySelection() {
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if (deviceSelect) deviceInput.value = deviceSelect.value;
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if (cameraSelect) cameraInput.value = cameraSelect.value;
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}
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|
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|
function loadPickers() {
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var devices = fetch(B + '/api/devices', { headers: { Accept: 'application/json' } })
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.then(function (r) { return r.ok ? r.json() : null; });
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var events = fetch(B + '/api/events?limit=200', { headers: { Accept: 'application/json' } })
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.then(function (r) { return r.ok ? r.json() : null; });
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return Promise.all([devices, events]).then(function (res) {
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var devs = (res[0] && res[0].devices) || [];
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|
var evs = (res[1] && res[1].events) || [];
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|
evs.forEach(function (ev) {
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|
// '__device__' is the sentinel on node-scope events (device_fault / monitoring_degraded),
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|
// not a camera. Offering it here would let an operator draw zones onto nothing.
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|
if (!ev.camera_id || DeviceScope.is(ev.camera_id)) return;
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|
var d = String(ev.device_id || '');
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if (!camerasByDevice[d]) camerasByDevice[d] = [];
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|
if (camerasByDevice[d].indexOf(ev.camera_id) === -1) camerasByDevice[d].push(ev.camera_id);
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|
});
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|
Object.keys(camerasByDevice).forEach(function (d) { camerasByDevice[d].sort(); });
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|
|
|
if (!deviceSelect) return;
|
|
deviceSelect.textContent = '';
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|
if (devs.length === 0) {
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|
deviceSelect.appendChild(option('', '등록된 장치가 없습니다'));
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|
if (manualBox) manualBox.open = true;
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|
return;
|
|
}
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|
deviceSelect.appendChild(option('', '장치를 선택하세요'));
|
|
devs.forEach(function (d) {
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|
deviceSelect.appendChild(option(d.device_id, (d.name || d.device_id) + ' · ' + d.device_id));
|
|
});
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|
// Honour a deep link (?device=&camera=) or a value already typed into the manual fields.
|
|
if (deviceInput.value) {
|
|
deviceSelect.value = deviceInput.value;
|
|
fillCameraSelect(deviceInput.value);
|
|
if (cameraInput.value) cameraSelect.value = cameraInput.value;
|
|
}
|
|
});
|
|
}
|
|
|
|
function loadBackground(uuid) {
|
|
if (!uuid) { backgroundImage = null; redraw(); return; }
|
|
var img = new Image();
|
|
img.onload = function () { backgroundImage = img; redraw(); };
|
|
img.onerror = function () { backgroundImage = null; redraw(); };
|
|
img.src = B + '/snap/' + encodeURIComponent(uuid);
|
|
}
|
|
|
|
// Load the camera's most recent frame as the drawing background. The uuid comes from the
|
|
// API; the image itself still goes through /snap/{uuid}, which re-checks session + site scope.
|
|
function loadLatestFrame() {
|
|
var camera = cameraInput.value.trim();
|
|
if (!camera) { setStatus('카메라를 먼저 선택하세요.'); return; }
|
|
setStatus('현재 화면을 불러오는 중...');
|
|
fetch(B + '/api/cameras/' + encodeURIComponent(camera) + '/latest-snapshot', { credentials: 'same-origin' })
|
|
.then(function (r) {
|
|
if (r.status === 404) throw new Error('이 카메라의 저장된 화면이 아직 없습니다. 이벤트가 한 번 발생해야 배경이 생깁니다.');
|
|
if (!r.ok) throw new Error('불러오기 실패 (' + r.status + ')');
|
|
return r.json();
|
|
})
|
|
.then(function (data) { loadBackground(data.uuid); setStatus('현재 화면을 배경으로 불러왔습니다.'); })
|
|
.catch(function (e) { setStatus(e.message); });
|
|
}
|
|
|
|
function loadZones(doneMsg) {
|
|
var camera = cameraInput.value.trim();
|
|
if (!camera) { setStatus('카메라를 먼저 선택하세요.'); return; }
|
|
setStatus('불러오는 중...');
|
|
fetch(B + '/api/zones/' + encodeURIComponent(camera), { headers: { Accept: 'application/json' } })
|
|
.then(function (res) {
|
|
if (res.status === 401) { window.location.href = B + '/login'; return null; }
|
|
if (!res.ok) throw new Error('load_failed:' + res.status);
|
|
return res.json();
|
|
})
|
|
.then(function (data) {
|
|
if (!data) return;
|
|
existingZones = (data.zones || []).map(function (z) {
|
|
return { zone_id: z.zone_id, level: z.level, points: parsePolygon(z), rules_json: z.rules_json };
|
|
});
|
|
currentPoints = [];
|
|
renderZoneList();
|
|
redraw();
|
|
setStatus(doneMsg || (existingZones.length
|
|
? '저장된 구역 ' + existingZones.length + '개를 불러왔습니다.'
|
|
: '이 카메라에는 저장된 구역이 없습니다. 캔버스를 클릭해 새로 그리세요.'));
|
|
})
|
|
.catch(function () { setStatus('불러오기에 실패했습니다.'); });
|
|
}
|
|
|
|
function saveZone() {
|
|
var camera = cameraInput.value.trim();
|
|
var device = deviceInput.value.trim();
|
|
if (!camera) { setStatus('카메라를 먼저 선택하세요.'); return; }
|
|
if (currentPoints.length < 3) { setStatus('폴리곤 점을 3개 이상 클릭하세요.'); return; }
|
|
setStatus('저장 중...');
|
|
fetch(B + '/api/zones', {
|
|
method: 'POST',
|
|
headers: { 'Content-Type': 'application/json', 'X-Csrf-Token': csrfToken || '' },
|
|
body: JSON.stringify({
|
|
device_id: device,
|
|
camera_id: camera,
|
|
level: levelSelect.value,
|
|
// Normalize canvas pixels -> 0..1 of the image (the edge un-normalizes with the
|
|
// camera's own resolution). See the parsePolygon contract note above.
|
|
polygon: currentPoints.map(function (p) {
|
|
return [p[0] / canvas.width, p[1] / canvas.height];
|
|
}),
|
|
rules: rulesFromInputs()
|
|
})
|
|
})
|
|
.then(function (res) {
|
|
if (res.status === 401) { window.location.href = B + '/login'; return null; }
|
|
if (!res.ok) throw new Error('save_failed:' + res.status);
|
|
return res.json();
|
|
})
|
|
.then(function (data) {
|
|
if (!data) return;
|
|
currentPoints = [];
|
|
loadZones('구역을 저장했습니다. 다음 설정 동기화 때 장치로 내려갑니다.');
|
|
})
|
|
.catch(function () { setStatus('저장에 실패했습니다.'); });
|
|
}
|
|
|
|
function deleteZone(zoneId) {
|
|
fetch(B + '/api/zones/' + encodeURIComponent(zoneId) + '/delete', {
|
|
method: 'POST',
|
|
headers: { 'X-Csrf-Token': csrfToken || '' }
|
|
})
|
|
.then(function (res) {
|
|
if (res.status === 401) { window.location.href = B + '/login'; return; }
|
|
if (!res.ok) throw new Error('delete_failed:' + res.status);
|
|
loadZones('구역을 삭제했습니다.');
|
|
})
|
|
.catch(function () { setStatus('삭제에 실패했습니다.'); });
|
|
}
|
|
|
|
canvas.addEventListener('click', function (evt) {
|
|
var rect = canvas.getBoundingClientRect();
|
|
var scaleX = canvas.width / rect.width;
|
|
var scaleY = canvas.height / rect.height;
|
|
var x = Math.round((evt.clientX - rect.left) * scaleX);
|
|
var y = Math.round((evt.clientY - rect.top) * scaleY);
|
|
currentPoints.push([x, y]);
|
|
redraw();
|
|
});
|
|
|
|
levelSelect.addEventListener('change', redraw);
|
|
loadBtn.addEventListener('click', function () { applySelection(); loadZones(); });
|
|
if (frameBtn) frameBtn.addEventListener('click', function () { applySelection(); loadLatestFrame(); });
|
|
if (heatmapBtn) heatmapBtn.addEventListener('click', function () { applySelection(); toggleHeatmap(); });
|
|
if (heatmapDaysInput) heatmapDaysInput.addEventListener('change', function () { if (heatmapOn) loadHeatmap(); });
|
|
clearBtn.addEventListener('click', function () { currentPoints = []; redraw(); setStatus('그리던 폴리곤을 지웠습니다.'); });
|
|
saveBtn.addEventListener('click', function () { applySelection(); saveZone(); });
|
|
|
|
if (deviceSelect) {
|
|
deviceSelect.addEventListener('change', function () {
|
|
deviceInput.value = deviceSelect.value;
|
|
fillCameraSelect(deviceSelect.value);
|
|
cameraInput.value = '';
|
|
setStatus(deviceSelect.value ? '카메라를 선택하세요.' : '장치를 선택하세요.');
|
|
});
|
|
}
|
|
if (cameraSelect) {
|
|
// Selecting a camera is the operator's intent to work on it: load its zones and its latest
|
|
// frame at once, instead of making them press two more buttons to see anything at all.
|
|
cameraSelect.addEventListener('change', function () {
|
|
cameraInput.value = cameraSelect.value;
|
|
if (!cameraSelect.value) return;
|
|
currentPoints = [];
|
|
loadZones();
|
|
loadLatestFrame();
|
|
});
|
|
}
|
|
// Typing into the manual fields wins over the selects (and clears them, so the panel never
|
|
// shows a camera other than the one being edited).
|
|
[deviceInput, cameraInput].forEach(function (inp) {
|
|
inp.addEventListener('input', function () {
|
|
if (deviceSelect && deviceSelect.value !== deviceInput.value) deviceSelect.value = '';
|
|
if (cameraSelect && cameraSelect.value !== cameraInput.value) cameraSelect.value = '';
|
|
});
|
|
});
|
|
|
|
var params = new URLSearchParams(window.location.search);
|
|
if (params.get('camera')) cameraInput.value = params.get('camera');
|
|
if (params.get('device')) deviceInput.value = params.get('device');
|
|
if (params.get('camera') || params.get('device')) { if (manualBox) manualBox.open = false; }
|
|
loadBackground(params.get('snapshot'));
|
|
loadCsrfToken();
|
|
loadPickers();
|
|
renderZoneList(); // paint the "저장된 구역 없음" placeholder before any camera is chosen
|
|
redraw();
|
|
if (cameraInput.value) { loadZones(); loadLatestFrame(); }
|
|
})();
|