move_detect/edge/detectors
유창욱 752aabaff1 fix(edge): forget per-track state on lost tracks (FIX 5)
fall._states, immobility._still_since/_fired, zone._inside_since/_fired,
and engine._last_emit were never pruned when a track was lost (ghost
already pruned via on_lost). On a 24/7 edge device this is unbounded
growth as track IDs keep incrementing.

Add forget(track_id) to FallDetector, ImmobilityWatchdog, and
ZoneIntrusionDetector (drops that track's per-track keys/sets).
EventEngine.forget(track_id) calls each sub-detector's forget and removes
_last_emit cooldown keys whose tuple's second element is that track_id
(covers FALL/NO_MOTION/IMMOBILITY/zone/GHOST — GHOST keys are
(GHOST, track_id) after FIX 4). EventEngine.process now calls
self.forget(tr.track_id) for every track in lost_tracks after emitting,
since ghost.on_lost already consumed that track's ghost-relevant state at
the top of process().

app.py run_once already calls pool.forget(tr.track_id) for lost tracks as
part of FIX 1, completing the cleanup chain (smoother pool + detector
state + dedup cache).

Tests: tests/test_engine.py adds test_forget_prunes_state_on_lost —
fires a FALL event, then passes the track as lost, and asserts
engine._last_emit no longer has that track's keys and fall._states no
longer has the track id.
2026-07-11 22:19:39 +09:00
..
__init__.py feat(edge): FallDetector state machine (OR-logic, baseline freeze, post-fall no-motion) 2026-07-11 20:41:11 +09:00
fall.py fix(edge): forget per-track state on lost tracks (FIX 5) 2026-07-11 22:19:39 +09:00
ghost.py fix(edge): identity-aware GHOST dedup keyed on track_id (FIX 4) 2026-07-11 22:17:48 +09:00
immobility.py fix(edge): forget per-track state on lost tracks (FIX 5) 2026-07-11 22:19:39 +09:00
zone.py fix(edge): forget per-track state on lost tracks (FIX 5) 2026-07-11 22:19:39 +09:00