fall._states, immobility._still_since/_fired, zone._inside_since/_fired, and engine._last_emit were never pruned when a track was lost (ghost already pruned via on_lost). On a 24/7 edge device this is unbounded growth as track IDs keep incrementing. Add forget(track_id) to FallDetector, ImmobilityWatchdog, and ZoneIntrusionDetector (drops that track's per-track keys/sets). EventEngine.forget(track_id) calls each sub-detector's forget and removes _last_emit cooldown keys whose tuple's second element is that track_id (covers FALL/NO_MOTION/IMMOBILITY/zone/GHOST — GHOST keys are (GHOST, track_id) after FIX 4). EventEngine.process now calls self.forget(tr.track_id) for every track in lost_tracks after emitting, since ghost.on_lost already consumed that track's ghost-relevant state at the top of process(). app.py run_once already calls pool.forget(tr.track_id) for lost tracks as part of FIX 1, completing the cleanup chain (smoother pool + detector state + dedup cache). Tests: tests/test_engine.py adds test_forget_prunes_state_on_lost — fires a FALL event, then passes the track as lost, and asserts engine._last_emit no longer has that track's keys and fall._states no longer has the track id.
49 lines
1.7 KiB
Python
49 lines
1.7 KiB
Python
from dataclasses import dataclass
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from edge.tracking import Track
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from edge.geometry import normalize
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@dataclass
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class ImmobilityConfig:
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motion_thr: float = 0.02
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immobile_s: float = 120.0
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zone_immobile_s: float = 30.0
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class ImmobilityWatchdog:
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def __init__(self, cfg: ImmobilityConfig):
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self.cfg = cfg
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self._still_since: dict[int, float] = {}
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self._fired: set[int] = set()
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def forget(self, track_id: int) -> None:
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self._still_since.pop(track_id, None)
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self._fired.discard(track_id)
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def _displacement(self, track: Track) -> float:
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if len(track.frames) < 2:
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return 1.0
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a, b = track.frames[-2], track.frames[-1]
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h = b.bbox.height or 1.0
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d = sum(((p.x - q.x) ** 2 + (p.y - q.y) ** 2) ** 0.5
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for p, q in zip(a.keypoints, b.keypoints)) / len(b.keypoints)
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return normalize(d, h)
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def update(self, track: Track, now: float, in_danger_zone: bool = False) -> tuple[bool, dict]:
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tid = track.track_id
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window = self.cfg.zone_immobile_s if in_danger_zone else self.cfg.immobile_s
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if self._displacement(track) >= self.cfg.motion_thr:
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self._still_since.pop(tid, None)
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self._fired.discard(tid)
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return False, {}
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if tid not in self._still_since:
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if len(track.frames) >= 2:
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self._still_since[tid] = track.frames[-2].t
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else:
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self._still_since[tid] = now
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start = self._still_since[tid]
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if now - start >= window and tid not in self._fired:
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self._fired.add(tid)
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return True, {"immobility_s": round(now - start, 1)}
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return False, {}
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